Nintendo Unveils Redesigned 3DS Consoles

Image of Nintendo Unveils Redesigned 3DS Consoles

Handheld gaming has just gotten more real with Nintendo‘s redesign of its DS console, titled the “New Nintendo 3DS.”

As the name points out, the console — both 3DS and 3DS XL — gets an upgrade in its 3D capabilities through an improved 3D screen that allows for better viewing at different angles. Other upgrades include a better CPU and longer battery life, as well as a new analog control stick. The new versions are rumored to release early next year.


Nintendo CEO outlines plan to move into health-related entertainment

Nintendo CEO outlines plan to move into health-related entertainment

Nintendo chief executive Satoru Iwata.

Boxed in by rivals in video games, Nintendo outlined its plan to redefine itself as a health-oriented entertainment company in the coming decade. In a letter to shareholders, Nintendo chief executive Satoru Iwata said the company plans to expand beyond games to make entertainment that improves “quality of life” for people.

It is a risky strategy to expand beyond video games at a time when its core business is losing money and rivals like Sony, Microsoft, and Apple are gaining ground on it. But it’s also the kind of “blue ocean” strategy that Iwata has tried before — something that worked with the Wii console.

Iwata talked about Nintendo’s history since its founding as a seller of Hanafuda, or traditional Japanese playing cards, 125 years ago. It innovated and shifted to becoming a toy company, then an electronic toy company, and then a video game company. Nintendo launched its first game console, the Nintendo Entertainment System, in 1983. Its Wii console in 2006 was a big success, but the Wii U has been a disaster, and the 3DS handheld isn’t selling as many as its predecessor, the DS.

So to adapt to the shifting market, Nintendo is expanding into health.

Vitality Sensor

The Nintendo Vitality Sensor.


As the business environment around us has shifted with the times, we have decided to redefine entertainment as something that improves people’s quality of life (“QOL”) in enjoyable ways and expand our business areas. What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s QOL in enjoyable ways,” Iwata said.

Back in 2009, Nintendo hinted at a health entertainment strategy when it announced a “vitality sensor” that could measure your heartbeat and input that data into a Nintendo Wii game. But Nintendo never shipped that sensor.

He said that Nintendo will still remain focused on dedicated video game hardware and software platforms.

But he added, “We will attempt to establish a new business area apart from our dedicated video game business. We have set ‘health’ as the theme for our first step and we will try to use our strength as an entertainment company to create unique approaches that expand this business.”

Nintendo wants to expand its base of users, much like it did with the Wii, whose motion-sensing controller was so easy to use that it appealed to people who weren’t traditional video game fans. With its new health products and services, Iwata said that Nintendo wants to “create an environment in which more people are conscious about their health and in turn expand Nintendo’s overall user base.”

What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people’s QOL in enjoyable ways,” Iwata said. “We will continue to value self-innovation in line with the times and aim for growth.”

Check out this link:

Nintendo CEO outlines plan to move into health-related entertainment


North America’s new Disney game is last year’s Japanese hit

This morning Nintendo surprised us with the announcement of Disney Magical World, which sounded like Animal Crossing with Disney characters, coming to the 3DS April 11. It’s actually a port of this Japanese game, which did quite well for itself when it launched last August.


Nintendo sold fewer Wii U’s in a year than Xbox One’s or PS4’s sold in two months


Nintendo‘s had a pretty tough year trying to push its Wii U into homes, as evidenced by the latest sales figures released today. Since this time last year, the gaming giant has just about doubled the number of Wii U’s sold cumulatively, going from 3.06 million units to 5.86 million units as of December 31st. That’s right, only 2.8 million Wii Us — along with 17.68 million software titles — were sold during 2013, which is pretty worrying when compared to the 3 million Xbox Ones and the 4.2 million PS4s sold in just the first couple of months after they launched. It’s also nowhere near the 100-million-unit milestone achieved by the original Wii, which easily beat the more expensive consoles from Microsoft and Sony in the same generation.

On a brighter note, Nintendo managed to sell 12.9 million 3DSs in 2013, making it a total of 42.74 million units plus 152.29 million titles since its debut in February 2011. Alas, net income is still down by 29.9 percent year-over-year to 10.2 billion yen ($98.7 million). With no plans to offer its games on other platforms, we sure hope Nintendo’s increased R&D spending will guarantee a solid comeback this year. More details in the PDF document linked below.

Check out this link:

Nintendo sold fewer Wii U’s in a year than Xbox Ones or PS4s sold in two months


Nintendo slashes 2014 sales forecast for Wii U from 9 million to 2.8 million


It’s not even financials season yet, but Nintendo is trying to lower expectations in advance. In a statement today, it’s announced that it’s reassessed unit sales for its flagship Wii U consoleshaving hacking it down from 9 million for April 2013 – March 2014 to just 2.8 million — less than a third of the original estimate. It’s also less than the number of Wii Us that Nintendo sold in its launch year. That was 3.45 million, if you’re counting.

The revised predictions are due to disappointing hardware sales during the holiday season and that’s having an understandable knock-on effect on software sales too. Nintendo now predicts that instead of selling 3.8 million titles, the numbers will be around half of that: 1.9 million, which is at least an uptick from 2013. Alas, it’s still an across-the-board bad news sort of announcement, however, with forecast console sales for the original Wii and the 3DS also bumped down in the process. (Nintendo now expects to sell 13.5 million 3D handhelds, down from 18 million.) This will all hit the company’s financial results, with the games maker now expecting to announce a 35 billion yen ($336 million) loss, with part of this being put down to marked down Wii U consoles, something that Nintendo didn’t predict would happen back in March 2013.

Check out this link:

Nintendo slashes 2014 sales forecast for Wii U from 9 million to 2.8 million


Nintendo boasts ‘record-setting’ 16 million 3DS game sales in 2013


Nintendo‘s handheld business is booming right now, and the company has the stats to prove it. In its annual overview released today, the company says it sold a record-breaking 16 million 3DS games in 2013, which translates to a 45 percent increase over last year. US consumers played a big part in Nintendo’s bumper year, accounting for 11.5 million of Nintendo’s 35 million 2DS and 3DS lifetime sales.

Despite its precarious financial situation and a recent ruling requiring it to share some of its 3DS sales revenue, Nintendo reckons it has plenty more left in the tank: “We’re not slowing down in 2014,” says Scott Moffitt, Nintendo’s EVP of Sales, “the best days of Nintendo 3DS are still to come.

Check out this link:

Nintendo boasts ‘record-setting’ 16 million 3DS game sales in 2013


Nintendo just released a Region-Free 3DS title


About the only thing really wrong with the 3DS is that, unlike its predecessor, it’s region-locked. Though it appears not as region-locked as once thought.

Nintendo 3DS Guide: Louvre has both a downloadable and a retail version, and Nintendo has confirmed that the Western edition of the game – available in North America, Europe and Australasia – will work across those regions.

This might sound weird, seeing as no other 3DS title to date has been region-free, but there may be a good reason: being a guide of an art museum, and not a game, the product doesn’t have to be rated or classified.

Earlier this year, Nintendo president Satoru Iwata explained his company’s recent insistence on region-locking, saying “There are many different regions around the world, and each region has its own cultural acceptance and legal restrictions, as well as different age ratings. There are always things that we’re required to do in each different region, which may go counter to the idea that players around the world want the freedom to play whatever they want.

Check out this link:

Nintendo just released a Region-Free 3DS title


Nintendo pulls 3DS feature, citing that kids were sharing ‘Offensive Material’


Nintendo just turned off one of the online features of the 3DS, seemingly forever, deactivating the online support for its note-sharing SwapNote service on systems worldwide. The company did this, effective 10pm ET today, after saying SwapNote was “actively misused” to transmit “offensive material” among system users, including minors.

SwapNote is a cute, free Nintendo-made app that lets users create and share hand-written notes and drawings. Users can connect the program to the Internet and, with SpotPass activated, transmit and receive notes. It’s been available since December 2011.

According to Nintendo, that service was exploited to send offensive material. The gaming giant specifically calls out the app’s support for the sharing of photos, so this doesn’t seem like just a case of people sharing naughty drawings.

The company is saying the only way to stop the problematic photo-sharing is to deactivate SwapNote‘s online functionality. This is effective around the world and, notably, Nintendo was able to do this without requiring users to make any changes on their end.

Check out this link:

Nintendo pulls 3DS feature, citing that kids were sharing ‘Offensive Material’



Samurai Warriors 2 HD Ver. Gameplay Video Vol. 3

This is a gameplay video of the PS3/PS Vita game Samurai Warriors 2 with Xtreme Legends & Empires HD Version. The game has an abundance of content to enjoy from these three titles as well as beautifully updated HD graphics. It was released on Oct. 24.

––About Samurai Warriors––

The Samurai Warriors series is an action series created by Tecmo Koei Games Co. Ltd. in 2004. Games in the series have been released on the PS2, PS3, PSP, PS Vita, Xbox, Xbox 360, Wii, 3DS, and Windows. Samurai Warriors 2 with Xtreme Legends & Empires HD Version released on Oct. 24 will release on the PS3 and PS Vita.


Nintendo announces the 2DS for $129: entry-level 3DS without gimmicky 3D effect

Nintendo has completely surprised the gaming community today with the announcement of the 2DS. The name tells you everything you need to know about the console: it is the 3DS, without the gimmicky 3D effect.

When we say “it is the 3DS”, we mean it. All DS, DSi and 3DS games work great with the 2DS. You can play online over WiFi or locally, and even take 3D photographs using the two cameras at the back – though they aren’t viewable in 3D, obviously; you would need to transfer them to a 3DS for that.

To bring the price down, some things had to be compromised though. The 2DS does not come with a hinge, so it is somewhat less portable than the 3DS. It also has a single mono speaker, instead of stereo speakers on the 3DS.

The 2DS will be launched on October 12 for $129.99. The package will include a 4GB SD card.