Link

Nintendo CEO outlines plan to move into health-related entertainment

Nintendo CEO outlines plan to move into health-related entertainment

Nintendo chief executive Satoru Iwata.

Boxed in by rivals in video games, Nintendo outlined its plan to redefine itself as a health-oriented entertainment company in the coming decade. In a letter to shareholders, Nintendo chief executive Satoru Iwata said the company plans to expand beyond games to make entertainment that improves “quality of life” for people.

It is a risky strategy to expand beyond video games at a time when its core business is losing money and rivals like Sony, Microsoft, and Apple are gaining ground on it. But it’s also the kind of “blue ocean” strategy that Iwata has tried before — something that worked with the Wii console.

Iwata talked about Nintendo’s history since its founding as a seller of Hanafuda, or traditional Japanese playing cards, 125 years ago. It innovated and shifted to becoming a toy company, then an electronic toy company, and then a video game company. Nintendo launched its first game console, the Nintendo Entertainment System, in 1983. Its Wii console in 2006 was a big success, but the Wii U has been a disaster, and the 3DS handheld isn’t selling as many as its predecessor, the DS.

So to adapt to the shifting market, Nintendo is expanding into health.

Vitality Sensor

The Nintendo Vitality Sensor.

 

As the business environment around us has shifted with the times, we have decided to redefine entertainment as something that improves people’s quality of life (“QOL”) in enjoyable ways and expand our business areas. What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s QOL in enjoyable ways,” Iwata said.

Back in 2009, Nintendo hinted at a health entertainment strategy when it announced a “vitality sensor” that could measure your heartbeat and input that data into a Nintendo Wii game. But Nintendo never shipped that sensor.

He said that Nintendo will still remain focused on dedicated video game hardware and software platforms.

But he added, “We will attempt to establish a new business area apart from our dedicated video game business. We have set ‘health’ as the theme for our first step and we will try to use our strength as an entertainment company to create unique approaches that expand this business.”

Nintendo wants to expand its base of users, much like it did with the Wii, whose motion-sensing controller was so easy to use that it appealed to people who weren’t traditional video game fans. With its new health products and services, Iwata said that Nintendo wants to “create an environment in which more people are conscious about their health and in turn expand Nintendo’s overall user base.”

What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people’s QOL in enjoyable ways,” Iwata said. “We will continue to value self-innovation in line with the times and aim for growth.”

Check out this link:

Nintendo CEO outlines plan to move into health-related entertainment

Link

Proof that Nintendo still rules Japan

ku-bigpic

If there’s ever been any doubt, this should settle it. Over the past decade, Nintendo hasn’t been doing well in Japan – It’s been dominating.

The Wii U is not exactly selling like gangbusters right now, but Nintendo’s probably playing a long game. In this week’s Weekly Famitsu, the magazine took a look at the top 100 selling games in Japan so far in the 21st century. The top 5 selling games? All Nintendo exclusives. In fact 9 out of the top 10 and 18 out of the top 20 selling games over the past 13 years are all Nintendo games.

  • 1: New Super Mario Bros (DS,)
  • 2: Pokemon Diamond/Pearl (DS)
  • 3: Pokemon Black/White (DS)
  • 4: Pokemon Ruby/Sapphire (Gameboy Advance)
  • 5: Animal Crossing: Wild World (DS)
  • 6: Brain Age 2: More Training in Minutes a Day! (DS)
  • 7: New Super Mario Bros Wii (Wii)
  • 8: Monster Hunter Portable 3rd (PSP)
  • 9: Dragon Quest IX: Sentinels of the Starry Skies (DS)
  • 10: Mario Kart DS (DS)
  • 11: Pokemon Heart Gold/Soul Silver (DS)P
  • 12: Brain Age: Train Your Brain in Minues a Day! (DS)P
  • 13: Animal Crossing: New Leaf (3DS)P
  • 14: Wii Sports (Wii)P
  • 15: Friend Collection (DS)P
  • 16: Mario Kart Wii (Wii)P
  • 17: Wii Fit (Wii)P
  • 18: Dragon Quest VIII: Journey of the Cursed King (PlayStation 2)P
  • 19: Wii Sports Resort (Wii)P
  • 20: Pokemon Fire Red/Leaf Green (Gameboy Advance)P

While it is worth noting that most of the top selling games are from previous generation consoles like the DS or Gameboy Advance, you can’t deny Nintendo’s ability to consistently make top-selling hits. Overall, 72 of the 100 games listed were for Nintendo consoles.

Weekly Famitsu also compiled a list of the top 10 selling games from last century which was a little more varied, though not all that much.

  • 1: Super Mario Bros (NES)
  • 2: Tetris (Gameboy)
  • 3: Super Mario Land (Gameboy)
  • 4: Dragon Quest VII: Warrior of Eden (PlayStation)
  • 5: Final Fantasy VII (PlayStation)
  • 6: Super Mario Bros 3 (NES)
  • 7: Super Mario Kart (SNES)
  • 8: Dragon Warrior III (NES)
  • 9: Final Fantasy VIII (PlayStation)
  • 10: Super Mario World (SNES)P

And people wonder why Nintendo keeps churning out Mario games all the time.

Check out this link:

Proof that Nintendo Still Rules Japan