FoodBeast/IncredibleThings (by Brittany High):
This is a wood NES cartridge cutting board made by Etsy shop Cutting Boredom.
The boards start at $40 and come in walnut, maple, mahogany, or cherry. They do NOT come packaged in a Nintendo.
If you grew up playing video games, you’ll understand something that modern day kids with their newfangled graphics and gameplay streaming antics don’t get – the power of nostalgia! Nostalgia is what makes us dig up landfills full of buried cartridges, and waste hours of our lives watching old videos of NES start-up screens. It’s why we still want to play the classics, so we can remember the good times, when being able to navigate an entirely different world through your TV screen still seemed like magic. It’s no wonder that rare old retro games can still sell for a pretty penny, although most often they’re snapped up by collectors who want them for their rarity rather than to add lovingly to their own game collection. Because, while nostalgia can be a powerful emotion, we mere mortals couldn’t even contemplate dropping around $10k on a mere video game. Yet that’s exactly what the owner of a rare, factory sealed copy of NES game Stadium Events can (at the time of this writing) expect to bring in from the eBay auction that’s currently in progress.
So just what is Stadium Events and why is it worth so much darn moolah, anyway?
Stadium Events was released in 1987 by Bandai for the Nintendo Entertainment System (NES, aka Famicom in Japan). The game is basically a sporting sim featuring several track and field events (hurdling, long jump, triple jump, sprinting, etc). According to its Wikipedia page, the NTSC version of the game is officially the rarest licensed NES game ever available for purchase in North America, with a limited print run of 2,000 copies, of which only 200 ever reached store shelves. If that doesn’t sound rare enough, it’s actually believed that there are only 20 copies of the game still in existence, of which a mere two are factory sealed.
One of the two factory-sealed copies of Stadium Events has popped up on an eBay auction twice previously, the first time in 2010 with a winning bid of US$41,300, although the auction never went through as the winning bidder neglected to pay what they’d bid. In 2011, another factory-sealed copy actually sold for a relatively paltry $22,800. We’re not sure which one of the factory-sealed copies has resurfaced again this year, but we do know that it’s gone from its starting price of $5,000 to $99,600 in a little over a week (and the auction isn’t even finished yet!)
Here’s a short video showing some of the gameplay from Stadium Events. Would you pay $99,600 to play this game? Bear in mind, you’re going to lose several thousands of dollars just by opening the box. Worth it?
Do you think video games deserve wildly inflated prices just because of some distribution mishaps during their original run? For $99,600 you could buy 1,992 copies of the “best video game of all time”, The Last of Us. Or 3,984 copies of Deadly Premonition, arguably the “best worst video game of all time”. Or even 996 copies ofRule of Rose, a survival horror game set aboard an airship in 1930s England, which was banned for groundless reasons before anyone in the UK ever got a chance to play it. (Disclaimer: math has never been my strong suit, so these calculations may not be completely accurate, but you get the picture, right?)
▼ Good games are still worth playing, even if they’ve lost their boxes and booklets over the years.
Perhaps there are worse things to spend $10k on if you’re a mega-rich collector type who gets their kicks from obtaining some of the world’s rarities, and the extravagant price tag of Stadium Events might actually serve as an example of the fact that video games are indeed a worthy form of art, and should be afforded the same respect as paintings, film, and literature. What do you think?
Boxed in by rivals in video games, Nintendo outlined its plan to redefine itself as a health-oriented entertainment company in the coming decade. In a letter to shareholders, Nintendo chief executive Satoru Iwata said the company plans to expand beyond games to make entertainment that improves “quality of life” for people.
It is a risky strategy to expand beyond video games at a time when its core business is losing money and rivals like Sony, Microsoft, and Apple are gaining ground on it. But it’s also the kind of “blue ocean” strategy that Iwata has tried before — something that worked with the Wii console.
Iwata talked about Nintendo’s history since its founding as a seller of Hanafuda, or traditional Japanese playing cards, 125 years ago. It innovated and shifted to becoming a toy company, then an electronic toy company, and then a video game company. Nintendo launched its first game console, the Nintendo Entertainment System, in 1983. Its Wii console in 2006 was a big success, but the Wii U has been a disaster, and the 3DS handheld isn’t selling as many as its predecessor, the DS.
So to adapt to the shifting market, Nintendo is expanding into health.
“As the business environment around us has shifted with the times, we have decided to redefine entertainment as something that improves people’s quality of life (“QOL”) in enjoyable ways and expand our business areas. What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s QOL in enjoyable ways,” Iwata said.
Back in 2009, Nintendo hinted at a health entertainment strategy when it announced a “vitality sensor” that could measure your heartbeat and input that data into a Nintendo Wii game. But Nintendo never shipped that sensor.
He said that Nintendo will still remain focused on dedicated video game hardware and software platforms.
But he added, “We will attempt to establish a new business area apart from our dedicated video game business. We have set ‘health’ as the theme for our first step and we will try to use our strength as an entertainment company to create unique approaches that expand this business.”
Nintendo wants to expand its base of users, much like it did with the Wii, whose motion-sensing controller was so easy to use that it appealed to people who weren’t traditional video game fans. With its new health products and services, Iwata said that Nintendo wants to “create an environment in which more people are conscious about their health and in turn expand Nintendo’s overall user base.”
“What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people’s QOL in enjoyable ways,” Iwata said. “We will continue to value self-innovation in line with the times and aim for growth.”
Check out this link: